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2025-05-18 13:04:45 +08:00

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730 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassEntityTraitBase.h"
#include "Steering/MassSteeringFragments.h"
#include "MassSteeringTrait.generated.h"
#define UE_API MASSNAVIGATION_API
UCLASS(MinimalAPI, meta = (DisplayName = "Steering"))
class UMassSteeringTrait : public UMassEntityTraitBase
{
GENERATED_BODY()
protected:
UE_API virtual void BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const override;
UPROPERTY(Category="Steering", EditAnywhere, meta=(EditInline))
FMassMovingSteeringParameters MovingSteering;
UPROPERTY(Category="Steering", EditAnywhere, meta=(EditInline))
FMassStandingSteeringParameters StandingSteering;
};
#undef UE_API