Files
UnrealEngine/Engine/Plugins/AI/MassAI/Source/MassNavigation/Public/MassNavigationProcessors.h
2025-05-18 13:04:45 +08:00

104 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MassProcessor.h"
#include "MassObserverProcessor.h"
#include "MassNavigationProcessors.generated.h"
#define UE_API MASSNAVIGATION_API
class UMassNavigationSubsystem;
/**
* Updates Off-LOD entities position to move targets position.
*/
UCLASS(MinimalAPI)
class UMassOffLODNavigationProcessor : public UMassProcessor
{
GENERATED_BODY()
public:
UE_API UMassOffLODNavigationProcessor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
private:
FMassEntityQuery EntityQuery_Conditional;
};
/**
* Updates entities height to move targets position smoothly.
* Does not update Off-LOD entities.
*/
UCLASS(MinimalAPI)
class UMassNavigationSmoothHeightProcessor : public UMassProcessor
{
GENERATED_BODY()
public:
UE_API UMassNavigationSmoothHeightProcessor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
private:
FMassEntityQuery EntityQuery;
};
/**
* Initializes the move target's location to the agents initial position.
*/
UCLASS(MinimalAPI)
class UMassMoveTargetFragmentInitializer : public UMassObserverProcessor
{
GENERATED_BODY()
public:
UE_API UMassMoveTargetFragmentInitializer();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery InitializerQuery;
};
/** Processor to update obstacle grid */
UCLASS(MinimalAPI)
class UMassNavigationObstacleGridProcessor : public UMassProcessor
{
GENERATED_BODY()
public:
UE_API UMassNavigationObstacleGridProcessor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
private:
FMassEntityQuery AddToGridEntityQuery;
FMassEntityQuery UpdateGridEntityQuery;
FMassEntityQuery RemoveFromGridEntityQuery;
};
/** Deinitializer processor to remove avoidance obstacles from the avoidance obstacle grid */
UCLASS(MinimalAPI)
class UMassNavigationObstacleRemoverProcessor : public UMassObserverProcessor
{
GENERATED_BODY()
UMassNavigationObstacleRemoverProcessor();
protected:
UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
FMassEntityQuery EntityQuery;
};
#undef UE_API