104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MassProcessor.h"
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#include "MassObserverProcessor.h"
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#include "MassNavigationProcessors.generated.h"
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#define UE_API MASSNAVIGATION_API
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class UMassNavigationSubsystem;
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/**
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* Updates Off-LOD entities position to move targets position.
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*/
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UCLASS(MinimalAPI)
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class UMassOffLODNavigationProcessor : public UMassProcessor
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{
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GENERATED_BODY()
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public:
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UE_API UMassOffLODNavigationProcessor();
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protected:
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UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
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UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
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private:
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FMassEntityQuery EntityQuery_Conditional;
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};
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/**
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* Updates entities height to move targets position smoothly.
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* Does not update Off-LOD entities.
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*/
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UCLASS(MinimalAPI)
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class UMassNavigationSmoothHeightProcessor : public UMassProcessor
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{
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GENERATED_BODY()
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public:
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UE_API UMassNavigationSmoothHeightProcessor();
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protected:
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UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
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UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
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private:
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FMassEntityQuery EntityQuery;
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};
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/**
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* Initializes the move target's location to the agents initial position.
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*/
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UCLASS(MinimalAPI)
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class UMassMoveTargetFragmentInitializer : public UMassObserverProcessor
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{
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GENERATED_BODY()
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public:
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UE_API UMassMoveTargetFragmentInitializer();
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protected:
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UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
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UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
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FMassEntityQuery InitializerQuery;
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};
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/** Processor to update obstacle grid */
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UCLASS(MinimalAPI)
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class UMassNavigationObstacleGridProcessor : public UMassProcessor
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{
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GENERATED_BODY()
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public:
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UE_API UMassNavigationObstacleGridProcessor();
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protected:
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UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
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UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
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private:
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FMassEntityQuery AddToGridEntityQuery;
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FMassEntityQuery UpdateGridEntityQuery;
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FMassEntityQuery RemoveFromGridEntityQuery;
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};
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/** Deinitializer processor to remove avoidance obstacles from the avoidance obstacle grid */
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UCLASS(MinimalAPI)
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class UMassNavigationObstacleRemoverProcessor : public UMassObserverProcessor
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{
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GENERATED_BODY()
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UMassNavigationObstacleRemoverProcessor();
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protected:
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UE_API virtual void ConfigureQueries(const TSharedRef<FMassEntityManager>& EntityManager) override;
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UE_API virtual void Execute(FMassEntityManager& EntityManager, FMassExecutionContext& Context) override;
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FMassEntityQuery EntityQuery;
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};
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#undef UE_API
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