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2025-05-18 13:04:45 +08:00

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383 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MassLookAtTrait.h"
#include "MassLookAtFragments.h"
#include "MassEntityTemplateRegistry.h"
void UMassLookAtTrait::BuildTemplate(FMassEntityTemplateBuildContext& BuildContext, const UWorld& World) const
{
BuildContext.AddFragment<FMassLookAtFragment>();
BuildContext.AddFragment<FMassLookAtTrajectoryFragment>();
}