56 lines
2.5 KiB
C#
56 lines
2.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using EpicGames.Core;
|
|
using Microsoft.Extensions.Logging;
|
|
|
|
namespace UnrealBuildTool
|
|
{
|
|
/// <summary>
|
|
/// Public VisionOS functions exposed to UAT
|
|
/// </summary>
|
|
public static class VisionOSExports
|
|
{
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="Config"></param>
|
|
/// <param name="ProjectFile"></param>
|
|
/// <param name="InProjectName"></param>
|
|
/// <param name="InProjectDirectory"></param>
|
|
/// <param name="Executable"></param>
|
|
/// <param name="InEngineDir"></param>
|
|
/// <param name="bForDistribution"></param>
|
|
/// <param name="CookFlavor"></param>
|
|
/// <param name="bIsDataDeploy"></param>
|
|
/// <param name="bCreateStubIPA"></param>
|
|
/// <param name="BuildReceiptFileName"></param>
|
|
/// <param name="Logger"></param>
|
|
/// <returns></returns>
|
|
public static bool PrepForUATPackageOrDeploy(UnrealTargetConfiguration Config, FileReference ProjectFile, string InProjectName, DirectoryReference InProjectDirectory, FileReference Executable, DirectoryReference InEngineDir, bool bForDistribution, string CookFlavor, bool bIsDataDeploy, bool bCreateStubIPA, FileReference BuildReceiptFileName, ILogger Logger)
|
|
{
|
|
TargetReceipt Receipt = TargetReceipt.Read(BuildReceiptFileName);
|
|
return new UEDeployVisionOS(Logger).PrepForUATPackageOrDeploy(Config, ProjectFile, InProjectName, InProjectDirectory.FullName, Executable, InEngineDir.FullName, bForDistribution, CookFlavor, bIsDataDeploy, bCreateStubIPA, Receipt);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="ProjectFile"></param>
|
|
/// <param name="Config"></param>
|
|
/// <param name="ProjectDirectory"></param>
|
|
/// <param name="bIsUnrealGame"></param>
|
|
/// <param name="GameName"></param>
|
|
/// <param name="bIsClient"></param>
|
|
/// <param name="ProjectName"></param>
|
|
/// <param name="InEngineDir"></param>
|
|
/// <param name="AppDirectory"></param>
|
|
/// <param name="Receipt"></param>
|
|
/// <param name="Logger"></param>
|
|
/// <returns></returns>
|
|
public static bool GeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, bool bIsUnrealGame, string GameName, bool bIsClient, string ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, TargetReceipt Receipt, ILogger Logger)
|
|
{
|
|
return new UEDeployVisionOS(Logger).GeneratePList(ProjectFile, Config, ProjectDirectory.FullName, bIsUnrealGame, GameName, bIsClient, ProjectName, InEngineDir.FullName, AppDirectory.FullName, Receipt);
|
|
}
|
|
}
|
|
}
|