165 lines
6.2 KiB
C#
165 lines
6.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using EpicGames.Core;
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using EpicGames.Perforce;
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using Microsoft.Extensions.Logging;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace P4VUtils.Commands
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{
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[Command("convertmovetoadddelete", CommandCategory.Integrate, 1)]
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class ConvertMoveToAddDeleteCommand : Command
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{
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public override string Description => "Converts move operations to add/deletes";
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public override CustomToolInfo CustomTool => new CustomToolInfo("Convert Move to Add/Delete", "%p") { ShowConsole = true };
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public override async Task<int> Execute(string[] Args, IReadOnlyDictionary<string, string> ConfigValues, ILogger Logger)
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{
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int Change;
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if (Args.Length < 2)
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{
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Logger.LogError("Missing changelist number");
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return 1;
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}
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else if (!int.TryParse(Args[1], out Change))
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{
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Logger.LogError("'{Argument}' is not a numbered changelist", Args[1]);
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return 1;
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}
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bool Debug = Args.Any(x => x.Equals("-Debug", StringComparison.OrdinalIgnoreCase));
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using PerforceConnection Perforce = new PerforceConnection(null, null, Logger);
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if(!await ConvertMoveToAddDeleteAsync(Perforce, Change, Debug, Logger))
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{
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return 1;
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}
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return 0;
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}
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public static async Task<bool> ConvertMoveToAddDeleteAsync(PerforceConnection Perforce, int Change, bool Debug, ILogger Logger)
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{
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// Get the list of opened files in the CL along with their metadata
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Logger.LogInformation("Getting the list of files in changelist {Change}...", Change);
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List<OpenedRecord> OpenedRecords = await Perforce.OpenedAsync(OpenedOptions.None, Change, null, null, -1, FileSpecList.Any, CancellationToken.None).ToListAsync();
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if (OpenedRecords.Count == 0)
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{
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Logger.LogError("Change has no opened files. Aborting.");
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return false;
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}
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// Each record has {depotFile, clientFile, rev, headRev, action, change, type, user, client}
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Logger.LogInformation("There are {NumFiles} open files in the change.", OpenedRecords.Count);
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// create a mapping of client to local files so we can re-open using local paths (needed for some actions)
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List<WhereRecord> WhereRecords = await Perforce.WhereAsync(OpenedRecords.Select(x => x.DepotFile!).ToArray(), CancellationToken.None).ToListAsync();
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Dictionary<string, string> OpenedClientToLocalMap = WhereRecords.ToDictionary(x => x.ClientFile, x => x.Path, StringComparer.OrdinalIgnoreCase);
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// If any file that needs to be resolved still, we need to abort.
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// We don't want to convert non-resolved files to plain edits,
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// as we need to resolve the merge first!
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List<ResolveRecord> ResolveRecords = await Perforce.ResolveAsync(Change, ResolveOptions.PreviewOnly, FileSpecList.Any, CancellationToken.None);
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if (ResolveRecords.Any())
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{
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Logger.LogError("The following files in the changelist need to be resolved.");
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Logger.LogError("This script cannot continue until all files are resolved:");
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foreach (ResolveRecord ResolveRecord in ResolveRecords)
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{
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Logger.LogError(" {FileToResolve}", ResolveRecord.ClientFile);
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}
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return false;
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}
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// We'll just assume all the files in the changelist are integrated. We'll revert and re-open
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// with the same action/filetype. This should remove the integration records.
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// partition our files into ones we know the actions for, and the ones we don't
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List<OpenedRecord> MoveAddActions = new List<OpenedRecord>();
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List<OpenedRecord> MoveDeleteActions = new List<OpenedRecord>();
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List<OpenedRecord> ToRevertRecords = new List<OpenedRecord>();
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// Multiple action map to the same reopen mapping, so this handles that.
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Dictionary<FileAction, List<OpenedRecord>> ActionMappings = new Dictionary<FileAction, List<OpenedRecord>>()
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{
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[FileAction.MoveAdd] = MoveAddActions,
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[FileAction.MoveDelete] = MoveDeleteActions
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};
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// this maps all open records to a reopen action.
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foreach (OpenedRecord OpenedRecord in OpenedRecords)
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{
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List<OpenedRecord>? ActionList;
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if (ActionMappings.TryGetValue(OpenedRecord.Action, out ActionList))
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{
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ActionList.Add(OpenedRecord);
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ToRevertRecords.Add(OpenedRecord);
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}
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}
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// We are good to go, so actually revert the files.
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Logger.LogInformation("Reverting files that will be reopened");
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if (!Debug)
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{
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PerforceResponseList<RevertRecord> Results = await Perforce.TryRevertAsync(-1, null, RevertOptions.KeepWorkspaceFiles, ToRevertRecords.Select(x => x.ClientFile!).ToArray(), CancellationToken.None);
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Results.EnsureSuccess();
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}
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// Clear the readonly flag from adds. Edits do not need to do this because p4 edit will do it automatically
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if (MoveAddActions.Count > 0)
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{
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Logger.LogInformation("Clearing the read-only flag from adds");
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string[] LocalAddFiles = MoveAddActions.Select(x => PerforceUtils.EscapePath(OpenedClientToLocalMap[x.ClientFile!])).ToArray();
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foreach (string LocalFile in LocalAddFiles)
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{
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Logger.LogInformation(" {LocalFile}", LocalFile);
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}
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if (!Debug)
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{
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foreach (string LocalAddFile in LocalAddFiles)
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{
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FileInfo FileInfo = new FileInfo(LocalAddFile);
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FileInfo.IsReadOnly = false;
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}
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}
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}
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// Perform basic actions
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await ReopenFiles("delete", MoveDeleteActions, OpenedClientToLocalMap, x => Perforce.DeleteAsync(Change, DeleteOptions.None, x, CancellationToken.None), Debug, Logger);
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await ReopenFiles("add", MoveAddActions, OpenedClientToLocalMap, x => Perforce.AddAsync(Change, x, CancellationToken.None), Debug, Logger);
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// Done!
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Logger.LogInformation("Success");
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return true;
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}
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static async Task ReopenFiles(string Operation, List<OpenedRecord> Records, Dictionary<string, string> OpenedClientToLocalMap, Func<string[], Task> ReopenAsync, bool Debug, ILogger Logger)
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{
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if (Records.Count > 0)
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{
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Logger.LogInformation("Re-opening the following files for {Operation}:", Operation);
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string[] LocalFiles = Records.Select(x => PerforceUtils.EscapePath(OpenedClientToLocalMap[x.ClientFile!])).ToArray();
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foreach (string LocalFile in LocalFiles)
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{
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Logger.LogInformation(" {LocalFile}", LocalFile);
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}
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if (!Debug)
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{
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await ReopenAsync(LocalFiles);
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}
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}
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}
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}
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}
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