24 lines
501 B
C++
24 lines
501 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
typedef unsigned char uint8;
|
|
class FChunkedFixedUObjectArray;
|
|
|
|
extern uint8** GNameBlocksDebug;
|
|
extern FChunkedFixedUObjectArray* GObjectArrayForDebugVisualizers;
|
|
|
|
namespace UE
|
|
{
|
|
namespace Core {
|
|
struct FVisualizerDebuggingStateImpl;
|
|
struct FVisualizerDebuggingState
|
|
{
|
|
const char* GuidString;
|
|
void** Ptrs;
|
|
FVisualizerDebuggingStateImpl* PimplData;
|
|
};
|
|
}
|
|
}
|
|
extern UE::Core::FVisualizerDebuggingState* GDebuggingState;
|