Files
2025-05-18 13:04:45 +08:00

24 lines
501 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
typedef unsigned char uint8;
class FChunkedFixedUObjectArray;
extern uint8** GNameBlocksDebug;
extern FChunkedFixedUObjectArray* GObjectArrayForDebugVisualizers;
namespace UE
{
namespace Core {
struct FVisualizerDebuggingStateImpl;
struct FVisualizerDebuggingState
{
const char* GuidString;
void** Ptrs;
FVisualizerDebuggingStateImpl* PimplData;
};
}
}
extern UE::Core::FVisualizerDebuggingState* GDebuggingState;