10 lines
355 B
C++
10 lines
355 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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typedef unsigned char uint8;
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class FChunkedFixedUObjectArray;
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uint8** GNameBlocksDebug = nullptr;
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FChunkedFixedUObjectArray* GObjectArrayForDebugVisualizers = nullptr;
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namespace UE { namespace Core { struct FVisualizerDebuggingState; } }
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UE::Core::FVisualizerDebuggingState* GDebuggingState = nullptr; |