Files
2025-05-18 13:04:45 +08:00

10 lines
355 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
typedef unsigned char uint8;
class FChunkedFixedUObjectArray;
uint8** GNameBlocksDebug = nullptr;
FChunkedFixedUObjectArray* GObjectArrayForDebugVisualizers = nullptr;
namespace UE { namespace Core { struct FVisualizerDebuggingState; } }
UE::Core::FVisualizerDebuggingState* GDebuggingState = nullptr;