Files
UnrealEngine/Engine/Config/Linux/LinuxEngine.ini
2025-05-18 13:04:45 +08:00

30 lines
948 B
INI

[Audio]
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
PlatformFormat=OGG
PlatformStreamingFormat=OGG
[SystemSettings]
r.setres=1280x720
fx.NiagaraAllowRuntimeScalabilityChanges=1
;Perplatform to PerQualityLevel conversion mapping for platform groups
QualityLevelMapping="high"
r.Shadow.DetectVertexShaderLayerAtRuntime=1
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[DeviceProfileManager]
DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
[ConsoleVariables]
; larger timeout since drivers may take longer time
g.TimeoutForBlockOnRenderFence=60000
[PlatformCrypto]
PlatformRequiresDataCrypto=True
[/Script/Engine.RendererSettings]
r.Shaders.RemoveUnusedInterpolators=1