Files
UnrealEngine/Engine/Build/Graph/Tasks/Inc/Win64/PGOProperties.xml
2025-05-18 13:04:45 +08:00

28 lines
1.7 KiB
XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Schema.xsd" >
<!-- add us to the platform list-->
<Property Name="AllPGOPlatforms" Value="$(AllPGOPlatforms);Win64" If="ContainsItem('$(TargetPlatforms)', 'Win64', '+')"/>
<!-- set platform-specific properties -->
<Property Name="PGOBinaryStagingPathWin64" Value="$(ProjectName)/Binaries/Win64/"/>
<Property Name="PGOProfileOutputWin64" Value="$(ProjectPath)/Platforms/Windows/Build/PGO"/>
<Property Name="PGOProfileOutputFilterWin64" Value="*.pgd;*.pgc"/>
<Property Name="PGOProfileCommandLineWin64" Value=""/>
<Property Name="PGOProfileRunTestArgsWin64" Value=""/>
<Property Name="PGOProfileCompileArgsWin64" Value="-PGOProfile"/>
<Property Name="PGOOptimizeCompileArgsWin64" Value="-PGOOptimize"/>
<Property Name="PGOCompileExtraBinariesWin64" Value="*.pgd"/>
<!-- enable /FASTGENPROFILE when running locally -->
<Property Name="PGOProfileCompileArgsWin64" Value="$(PGOProfileCompileArgsWin64) -PGOFastGen" If="!$(IsBuildMachine)"/>
<!-- enable sampler-based PGO instead of intrumented. Currently Intel oneAPI 2024.0+ only. -->
<Property Name="PGOProfileCompileArgsWin64" Value="$(PGOProfileCompileArgsWin64) -SampleBasedPGO -Compiler=Intel" If="$(UseSampleBasedPGO)"/>
<Property Name="PGOOptimizeCompileArgsWin64" Value="$(PGOOptimizeCompileArgsWin64) -SampleBasedPGO -Compiler=Intel" If="$(UseSampleBasedPGO)"/>
<!-- no special preprocessing required for this platform -->
<Macro Name="PGOPrepareBuildForProfilingWin64" Arguments="LocalStagingDir;Configuration"/>
</BuildGraph>