[/Script/GameProjectGeneration.TemplateProjectDefs] Categories=Games Categories=Sim LocalizedDisplayNames=(Language="en",Text="Virtual Reality") LocalizedDescriptions=(Language="en",Text="Blueprint Virtual Reality Template using OpenXR for Desktop, Console, and Mobile. The template features teleport locomotion, snap turning, grabbable objects, grabbable and interactive objects, Google Resonance spatialized audio, and a VR Spectator Camera.") LocalizedDisplayNames=(Language="ko",Text="가상현실") LocalizedDescriptions=(Language="ko",Text="데스크톱, 콘솔 및 모바일용 OpenXR을 사용하는 블루프린트 VR 템플릿으로, 텔레포트 로코모션, 스냅 회전, 손으로 잡는 오브젝트, 잡을 수 있는 인터랙티브 오브젝트, Google Resonance에서 공간화된 오디오, 그리고 VR 관람자 카메라를 포함하고 있습니다.") LocalizedDisplayNames=(Language="ja",Text="バーチャルリアリティ") LocalizedDescriptions=(Language="ja",Text="デスクトップ、コンソール、およびモバイル用のOpenXRを使用したブループリントバーチャルリアリティテンプレート。テンプレートには、テレポートによる移動、スナップターニング、掴めるオブジェクト、掴めてインタラクティブなオブジェクト、Google Resonanceの空間化されたオーディオ、VR Spectatorカメラが含まれています。") LocalizedDisplayNames=(Language="zh-Hans",Text="虚拟现实") LocalizedDescriptions=(Language="zh-Hans",Text="蓝图虚拟现实模板基于OpenXR实现,用于为面向台式电脑、主机端以及移动端的VR设备开发项目。该模板默认实现了玩家传送、玩家旋转、物体拾取、物体交互、Google Resonance空间化音频,以及VR观察视角等功能。") ClassTypes=Pawn, GameMode, Blueprint Interface, Actor AssetTypes=Sound Cue, Haptic Feedback Effect Curve, Niagara System. FoldersToIgnore=Binaries FoldersToIgnore=Build FoldersToIgnore=Intermediate FoldersToIgnore=Saved FoldersToIgnore=Media FilesToIgnore="%TEMPLATENAME%.uproject" FilesToIgnore="%TEMPLATENAME%.png" FilesToIgnore="Config/TemplateDefs.ini" FilesToIgnore="Config/config.ini" FilesToIgnore="Manifest.json" FilesToIgnore="contents.txt" FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%") FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor") FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) SortKey=VirtualRealityBP SharedContentPacks=(MountName="FPWeapon",DetailLevels=("Standard")) SharedContentPacks=(MountName="VRSpectator",DetailLevels=("Standard")) SharedContentPacks=(MountName="LevelPrototyping",DetailLevels=("High")) EditDetailLevelPreference="High" FocusAsset=/Game/VRTemplate/Blueprints ; This project uses a thumbnail as the project icon bThumbnailAsIcon=true HiddenSettings=Languages HiddenSettings=HardwareTarget HiddenSettings=GraphicsPreset HiddenSettings=XR