[/Script/GameProjectGeneration.TemplateProjectDefs] Categories=Games LocalizedDisplayNames=(Language="en",Text="Vehicle") LocalizedDescriptions=(Language="en",Text="The vehicle pack features both a regular vehicle and a more complex vehicle. Vehicle movement can be controlled with either keyboard, controller or virtual joystick on a touch device. The advanced vehicle itself features working double wishbone suspension. There is also an engine sound in this template. There is also a HUD that shows the current gear and speed.") LocalizedDisplayNames=(Language="ko",Text="비히클") LocalizedDescriptions=(Language="ko",Text="비히클 팩은 일반 비히클과 조금 더 복잡한 비히클을 모두 제공합니다. 비히클의 이동은 키보드, 컨트롤러 또는 터치 디바이스의 버추얼 조이스틱으로 제어 가능합니다. 고급 비히클은 더블 위시본 서스펜션을 갖추고 있습니다. 이 템플릿에는 엔진 사운드와, 현재 기어와 속도를 보여주는 HUD도 포함되어 있습니다.") LocalizedDisplayNames=(Language="ja",Text="ビークル") LocalizedDescriptions=(Language="ja",Text="ビークル パックには通常のビークルとより複雑なビークルが含まれています。キーボード、コントローラー、タッチデバイスでのバーチャルジョイスティックでビークルを操作できます。このビークルにはダブルウィッシュボーン式サスペンションが含まれています。またエンジン音もテンプレートにあります。また現在のギアと速度を示すHUDも用意されています。") LocalizedDisplayNames=(Language="zh-Hans",Text="载具") LocalizedDescriptions=(Language="zh-Hans",Text="载具包包含一辆普通载具和高级载具。你可以通过键盘、手柄或触摸式设备上的虚拟摇杆来控制载具移动。高级载具具有双横臂式悬架。此外,该模板还包含引擎音效,以及一个能够显示当前挡位和车速的HUD。") ; This project uses a thumbnail as the project icon bThumbnailAsIcon=true ClassTypes=GameMode, WheeledVehicle, HUD, SpringArmComponent, Font, CameraComponent, TextRenderComponent, InputComponent, PhysicalMaterial, AudioComponent AssetTypes=Static Mesh, Landscape Layer, Material, Instance, Physical Material, Sound Attenuation, Sound cue, Sound Wave, Texture, Skeletal Mesh, Skeleton, Physics Asset, Animation blueprint, Data Asset, Vehicle Wheel FoldersToIgnore=Binaries FoldersToIgnore=Build FoldersToIgnore=Intermediate FoldersToIgnore=Saved FoldersToIgnore=Media FilesToIgnore="%TEMPLATENAME%.uproject" FilesToIgnore="%TEMPLATENAME%.png" FilesToIgnore="Config/TemplateDefs.ini" FilesToIgnore="Config/config.ini" FilesToIgnore="%TEMPLATENAME%.opensdf" FilesToIgnore="%TEMPLATENAME%.sdf" FilesToIgnore="%TEMPLATENAME%.v11.suo" FilesToIgnore="%TEMPLATENAME%.v12.suo" FilesToIgnore="%TEMPLATENAME%.sln" FilesToIgnore="Manifest.json" FilesToIgnore="contents.txt" FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%") FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor") FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) SortKey=ZVehicle_Adv SharedContentPacks=(MountName="Vehicles",DetailLevels=("Standard")) SharedContentPacks=(MountName="Track",DetailLevels=("High")) SharedContentPacks=(MountName="LevelPrototyping",DetailLevels=("High"))