[/Script/Engine.PhysicsSettings] bSubstepping=False bSubsteppingAsync=False [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/VehicleTemplate/Maps/VehicleAdvExampleMap.VehicleAdvExampleMap LocalMapOptions= TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GameInstanceClass=/Script/Engine.GameInstance GameDefaultMap=/Game/VehicleTemplate/Maps/VehicleAdvExampleMap.VehicleAdvExampleMap ServerDefaultMap=/Engine/Maps/Entry GlobalDefaultGameMode=/Game/VehicleTemplate/Blueprints/BP_VehicleAdvGameMode.BP_VehicleAdvGameMode_C GlobalDefaultServerGameMode=None [/Script/Engine.RendererSettings] r.ReflectionMethod=1 r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.AllowStaticLighting=False [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/LinuxTargetPlatform.LinuxTargetSettings] -TargetedRHIs=SF_VULKAN_SM5 +TargetedRHIs=SF_VULKAN_SM6