[InputSettings] +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) +ActionMappings=(ActionName="PrimaryAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) +ActionMappings=(ActionName="PrimaryAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger) +AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S) +AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Up) +AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=Down) +AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY) +AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A) +AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D) +AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX) +AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX) +AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=-1.000000,Key=Left) +AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Right) +AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX) +AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY) +AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY) [Redirects] GameName=TP_FirstPerson [AdditionalFilesToAdd] +Files=Templates/TP_FirstPerson/Content/*.* +Files=Templates/TP_FirstPerson/Source/TP_FirstPerson/*.h +Files=Templates/TP_FirstPerson/Source/TP_FirstPerson/*.cpp