// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; [SupportedPlatforms(UnrealPlatformClass.All)] public class UnrealGameTarget : TargetRules { public UnrealGameTarget( TargetInfo Target ) : base(Target) { Type = TargetType.Game; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; BuildEnvironment = TargetBuildEnvironment.Shared; ExtraModuleNames.Add("UnrealGame"); } }