// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class UnrealEditorTarget : TargetRules { public UnrealEditorTarget( TargetInfo Target ) : base(Target) { Type = TargetType.Editor; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; BuildEnvironment = TargetBuildEnvironment.Shared; bBuildAllModules = true; ExtraModuleNames.Add("UnrealGame"); } }