// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class nvTessLib : ModuleRules { public nvTessLib(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; // The header file also contains the source, so we don't actually need to link anything in. PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "nvtesslib/inc"); } }