// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class Nanosvg : ModuleRules { public Nanosvg(ReadOnlyTargetRules Target) : base(Target) { IWYUSupport = IWYUSupport.None; PublicDefinitions.Add("NSVG_USE_BGRA=1"); PublicSystemIncludePaths.Add(Path.Join(ModuleDirectory, "src")); PrivateDependencyModuleNames.AddRange( new string[] { "Core" } ); } }