// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class nanoflann : ModuleRules { protected readonly string Version = "1.4.2"; public nanoflann(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string VersionPath = Path.Combine(ModuleDirectory, Version); PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include")); } }