// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class mimalloc : ModuleRules { readonly string Version = "2.0.0"; public mimalloc(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, Version, "include")); PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, Version, "src")); } }