// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UElibJPG : ModuleRules { public UElibJPG(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string libJPGPath = Target.UEThirdPartySourceDirectory + "libJPG"; PublicSystemIncludePaths.Add(libJPGPath); CppCompileWarningSettings.ShadowVariableWarningLevel = WarningLevel.Off; } }