// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class jemalloc : ModuleRules { public jemalloc(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { // includes may differ depending on target platform PublicSystemIncludePaths.Add(Target.UEThirdPartySourceDirectory + "jemalloc/include/Unix/" + Target.Architecture.LinuxName); PublicAdditionalLibraries.Add(Target.UEThirdPartySourceDirectory + "jemalloc/lib/Unix/" + Target.Architecture.LinuxName + "/libjemalloc_pic.a"); } } }