// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class fmt : ModuleRules { protected readonly string Version = "8.1.1"; public fmt(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string VersionPath = Path.Combine(ModuleDirectory, Version); string LibraryPath = Path.Combine(VersionPath, "lib"); PublicSystemIncludePaths.Add(Path.Combine(VersionPath, "include")); if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix)) { PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Unix", Target.Architecture.LinuxName, "Release", "libfmt.a")); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Mac", "Release", "libfmt.a")); } else if (Target.Platform == UnrealTargetPlatform.Win64) { PublicAdditionalLibraries.Add(Path.Combine(LibraryPath, "Win64", Target.WindowsPlatform.Architecture.ToString().ToLowerInvariant(), "Release", "fmt.lib")); } } }