using UnrealBuildTool; using System; using System.IO; public class Flatbuffers : ModuleRules { public Flatbuffers(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; // Includes PublicSystemIncludePaths.Add(Path.Combine(ModuleDirectory, "flatbuffers-24.3.25", "include")); } }