#!/bin/zsh # Copyright Epic Games, Inc. All Rights Reserved LIB_ROOT=${0:a:h:h} # ${LIB_ROOT:h:h}/CMake/PlatformScripts/Mac/BuildLibForMac.command ${LIB_ROOT:h:t} ${LIB_ROOT:t} --config=Release ENGINE_ROOT=${0:a:h:h:h:h:h:h} ${ENGINE_ROOT}/Build/BatchFiles/RunUAT.command BuildCMakeLib -TargetPlatform=Mac -TargetArchitecture=arm64 -TargetLib=astcenc -TargetLibVersion=5.0.1 -TargetConfigs=Release -LibOutputPath=lib -CMakeGenerator=Makefile -MakeTarget=astcenc-neon-static -CMakeAdditionalArguments="-DASTCENC_CLI=OFF" -SkipCreateChangelist ${ENGINE_ROOT}/Build/BatchFiles/RunUAT.command BuildCMakeLib -TargetPlatform=Mac -TargetArchitecture=x86_64 -TargetLib=astcenc -TargetLibVersion=5.0.1 -TargetConfigs=Release -LibOutputPath=lib -CMakeGenerator=Makefile -MakeTarget=astcenc-sse4.1-static -CMakeAdditionalArguments="-DASTCENC_CLI=OFF" -SkipCreateChangelist mkdir ${0:a:h:h}/lib/Mac/Release lipo -create -output ${0:a:h:h}/lib/Mac/Release/libastcenc-static.a ${0:a:h:h}/lib/Mac/x86_64/Release/libastcenc-sse4.1-static.a ${0:a:h:h}/lib/Mac/arm64/Release/libastcenc-neon-static.a