// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. #pragma once namespace Microsoft::glTF::Toolkit::UWP { public ref class GLTFSerialization sealed { public: /// /// Unpacks a GLB asset into a GLTF manifest and its /// resources (bin files and images). /// /// The GLB file to unpack. The name of the GLB file, without the extension, /// will be used as a prefix to all unpacked resources. /// The output folder to which the glTF manifest and resources will be unpacked. static Windows::Foundation::IAsyncOperation^ UnpackGLBAsync(Windows::Storage::StorageFile^ glbFile, Windows::Storage::StorageFolder^ outputFolder); /// /// Serializes a glTF asset as a glTF binary (GLB) file. /// /// The glTF file to be serialized. /// The output folder where you want the glb file to be placed. /// The glb filename. /// /// The resulting GLB file, named with glbName and located in outputFolder. /// static Windows::Foundation::IAsyncOperation^ PackGLTFAsync(Windows::Storage::StorageFile^ sourceGltf, Windows::Storage::StorageFolder^ outputFolder, Platform::String^ glbName); }; }