// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class DirectSound : ModuleRules { public DirectSound(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.IsInPlatformGroup(UnrealPlatformGroup.Windows)) { PublicDependencyModuleNames.Add("DirectX"); string DirectXLibDir = Target.WindowsPlatform.DirectXLibDir; PublicAdditionalLibraries.AddRange( new string[] { Path.Combine(DirectXLibDir, "dxguid.lib"), Path.Combine(DirectXLibDir, "dsound.lib") } ); } } }