// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DX11Input : ModuleRules { public DX11Input(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicDependencyModuleNames.Add("DirectX"); string LibDir = null; if (Target.Platform == UnrealTargetPlatform.Win64) { LibDir = Target.WindowsPlatform.DirectXLibDir; } PublicAdditionalLibraries.AddRange( new string[] { LibDir + "dxguid.lib", LibDir + "dinput8.lib" } ); } }