// Copyright Epic Games, Inc. All Rights Reserved. using EpicGames.Core; using UnrealBuildTool; using System; using System.IO; public class VSPerfExternalProfiler : ModuleRules { public VSPerfExternalProfiler(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; // We on purpose is not adding any public include paths since we don't want to affect core's rsp/definition files PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Lib", Target.Architecture.WindowsLibDir, "VSPerfExternalProfiler.lib")); } }