// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RenderDoc : ModuleRules { public RenderDoc(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; if (Target.Platform == UnrealTargetPlatform.Win64 || Target.IsInPlatformGroup(UnrealPlatformGroup.Linux)) { string ApiPath = Target.UEThirdPartySourceDirectory + "RenderDoc/"; PublicSystemIncludePaths.Add(ApiPath); } } }