// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class RapidJSON : ModuleRules { public RapidJSON(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; IWYUSupport = IWYUSupport.None; PublicSystemIncludePaths.Add(Path.Combine(Target.UEThirdPartySourceDirectory, "RapidJSON", "1.1.0")); } }