#pragma once #if 0 #include #include #include class P4Connection; class StrPtr; class P4BridgeServer; using std::string; using std::map; using std::deque; #ifndef time #include #endif //forward references class ConnectionManager; #ifdef _DEBUG_MEMORY class ConnectionManager : p4base #else class ConnectionManager #endif { private: string client; string user; string port; string password; string programName; string programVer; string cwd; CharSetApi::CharSet charset; CharSetApi::CharSet file_charset; P4BridgeServer *pServer; ConnectionManager(void); deque IdleConnections; map ActiveConnections; void DiscardConnections(); void InitializeConnection(P4Connection *con); P4Connection* NewConnection(int cmdId); public: int Initialized; ConnectionManager(P4BridgeServer *pserver); virtual ~ConnectionManager(void); P4Connection* GetConnection(int cmdId); void ReleaseConnection(int cmdId, unsigned _int64 releaseTime); void ReleaseConnection(P4Connection* pCon, unsigned _int64 releaseTime); int FreeConnections( unsigned _int64 currentTime ); // Set the connection data used void SetClient( const char* newVal ); void SetUser( const char* newVal ); void SetPort( const char* newVal ); void SetPassword( const char* newVal ); void SetProgramName( const char* newVal ); void SetProgramVer( const char* newVal ); void SetCwd( const char* newCwd ); void SetCharset( CharSetApi::CharSet c, CharSetApi::CharSet filec ); void SetConnection(const char* newPort, const char* newUser, const char* newPassword, const char* newClient) {SetClient(newClient); SetUser(newUser);SetPort(newPort);SetPassword(newPassword);} const StrPtr* GetCharset( ); int Disconnect( void ); #ifdef _DEBUG_MEMORY // Simple type identification for registering objects virtual int Type(void) {return tConnectionManager;} #endif }; #endif