// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV3_OSD_GLSL_PATCH_SHADER_SOURCE_H #define OPENSUBDIV3_OSD_GLSL_PATCH_SHADER_SOURCE_H #include "../version.h" #include "../far/patchDescriptor.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { /// \brief Provides shader source which can be used by client code. class GLSLPatchShaderSource { public: /// \brief Returns shader source which can be used to evaluate /// position and first and second derivatives on piecewise parametric /// patches resulting from subdivision refinement. static std::string GetPatchBasisShaderSource(); /// \brief Returns shader source which can be used while drawing /// piecewise parametric patches resulting from subdivision refinement, /// e.g. while using GPU HW tessellation. static std::string GetPatchDrawingShaderSource(); /// \name Alternative methods /// \{ /// These methods return shader source which can be used /// while drawing. Unlike the methods above, the source returned /// by these methods includes support for legacy patch types along /// with dependencies on specific resource bindings and interstage /// shader variable declarations. static std::string GetCommonShaderSource(); static std::string GetVertexShaderSource( Far::PatchDescriptor::Type type); static std::string GetTessControlShaderSource( Far::PatchDescriptor::Type type); static std::string GetTessEvalShaderSource( Far::PatchDescriptor::Type type); /// \} }; } // end namespace Osd } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OPENSUBDIV3_OSD_GLSL_PATCH_SHADER_SOURCE