// // Copyright 2015 Pixar // // Licensed under the Apache License, Version 2.0 (the "Apache License") // with the following modification; you may not use this file except in // compliance with the Apache License and the following modification to it: // Section 6. Trademarks. is deleted and replaced with: // // 6. Trademarks. This License does not grant permission to use the trade // names, trademarks, service marks, or product names of the Licensor // and its affiliates, except as required to comply with Section 4(c) of // the License and to reproduce the content of the NOTICE file. // // You may obtain a copy of the Apache License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the Apache License with the above modification is // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the Apache License for the specific // language governing permissions and limitations under the Apache License. // #ifndef OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_MESH_REFINER_H #define OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_MESH_REFINER_H #include // for evaluator cache template class MeshRefiner { public: typedef EVALUATOR Evaluator; typedef STENCIL_TABLE StencilTable; typedef DEVICE_CONTEXT DeviceContext; typedef OpenSubdiv::Osd::EvaluatorCacheT EvaluatorCache; MeshRefiner(OpenSubdiv::Far::StencilTable const * vertexStencils, //XXX: takes ownership OpenSubdiv::Far::StencilTable const * varyingStencils, int numControlVertices, EvaluatorCache * evaluatorCache = NULL, DeviceContext * deviceContext = NULL) : _evaluatorCache(evaluatorCache), _deviceContext(deviceContext) { _numControlVertices = numControlVertices; _numVertices = numControlVertices + vertexStencils->GetNumStencils(); _vertexStencils = OpenSubdiv::Osd::convertToCompatibleStencilTable( vertexStencils, deviceContext); _varyingStencils = OpenSubdiv::Osd::convertToCompatibleStencilTable( varyingStencils, deviceContext); } ~MeshRefiner() { delete _vertexStencils; delete _varyingStencils; } template void Refine(VBO *vbo, int vertsOffset) { OpenSubdiv::Osd::BufferDescriptor const &globalVertexDesc = vbo->GetVertexDesc(); OpenSubdiv::Osd::BufferDescriptor const &globalVaryingDesc = vbo->GetVaryingDesc(); OpenSubdiv::Osd::BufferDescriptor vertexSrcDesc( globalVertexDesc.offset + vertsOffset * globalVertexDesc.stride, globalVertexDesc.length, globalVertexDesc.stride); OpenSubdiv::Osd::BufferDescriptor vertexDstDesc( vertexSrcDesc.offset + (_numControlVertices * vertexSrcDesc.stride), vertexSrcDesc.length, vertexSrcDesc.stride); // vertex Evaluator const *evalInstance = OpenSubdiv::Osd::GetEvaluator( _evaluatorCache, vertexSrcDesc, vertexDstDesc, _deviceContext); Evaluator::EvalStencils( vbo->GetVertexBuffer(), vertexSrcDesc, vbo->GetVertexBuffer(), vertexDstDesc, _vertexStencils, evalInstance, _deviceContext); // varying if (_varyingStencils) { OpenSubdiv::Osd::BufferDescriptor varyingSrcDesc( globalVaryingDesc.offset + vertsOffset * globalVaryingDesc.stride, globalVaryingDesc.length, globalVaryingDesc.stride); OpenSubdiv::Osd::BufferDescriptor varyingDstDesc( varyingSrcDesc.offset + (_numControlVertices * varyingSrcDesc.stride), varyingSrcDesc.length, varyingSrcDesc.stride); evalInstance = OpenSubdiv::Osd::GetEvaluator( _evaluatorCache, varyingSrcDesc, varyingDstDesc, _deviceContext); if (vbo->GetVaryingBuffer()) { // non interleaved Evaluator::EvalStencils( vbo->GetVaryingBuffer(), varyingSrcDesc, vbo->GetVaryingBuffer(), varyingDstDesc, _varyingStencils, evalInstance, _deviceContext); } else { // interleaved Evaluator::EvalStencils( vbo->GetVertexBuffer(), varyingSrcDesc, vbo->GetVertexBuffer(), varyingDstDesc, _varyingStencils, evalInstance, _deviceContext); } } } void Synchronize() { Evaluator::Synchronize(_deviceContext); } int GetNumVertices() const { // total (control + refined) return _numVertices; } int GetNumControlVertices() const { return _numControlVertices; } private: int _numVertices; int _numControlVertices; StencilTable const *_vertexStencils; StencilTable const *_varyingStencils; EvaluatorCache * _evaluatorCache; DeviceContext *_deviceContext; }; #endif // OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_TOPOLOGY_H