// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OpenGL : ModuleRules { public OpenGL(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicSystemIncludePaths.Add(ModuleDirectory); if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { PublicSystemLibraries.Add("opengl32.lib"); } else if (Target.Platform == UnrealTargetPlatform.Mac) { PublicFrameworks.Add("OpenGL"); PublicFrameworks.Add("QuartzCore"); } else if (Target.Platform == UnrealTargetPlatform.IOS) { PublicFrameworks.Add("OpenGLES"); } } }