// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LibOVRAudio : ModuleRules { public LibOVRAudio(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string SourceDirectory = Target.UEThirdPartySourceDirectory + "Oculus/LibOVRAudio/LibOVRAudio/"; PublicSystemIncludePaths.Add(SourceDirectory + "include"); // Note: DLL/.so dynamically loaded by FOculusAudioLibraryManager::LoadDll() } }