// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class nvEncode : ModuleRules { public nvEncode(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string nvEncodePath = Target.UEThirdPartySourceDirectory + "NVIDIA/nvEncode/"; PublicSystemIncludePaths.Add(nvEncodePath); } }