// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class nvDecode : ModuleRules { public nvDecode(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string nvDecodePath = Target.UEThirdPartySourceDirectory + "NVIDIA/nvDecode/"; PublicSystemIncludePaths.Add(nvDecodePath); } }