/* * Copyright 2017-2018 NVIDIA Corporation. All rights reserved. * * NOTICE TO LICENSEE: * * This source code and/or documentation ("Licensed Deliverables") are * subject to NVIDIA intellectual property rights under U.S. and * international Copyright laws. * * These Licensed Deliverables contained herein is PROPRIETARY and * CONFIDENTIAL to NVIDIA and is being provided under the terms and * conditions of a form of NVIDIA software license agreement by and * between NVIDIA and Licensee ("License Agreement") or electronically * accepted by Licensee. Notwithstanding any terms or conditions to * the contrary in the License Agreement, reproduction or disclosure * of the Licensed Deliverables to any third party without the express * written consent of NVIDIA is prohibited. * * NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE * LICENSE AGREEMENT, NVIDIA MAKES NO REPRESENTATION ABOUT THE * SUITABILITY OF THESE LICENSED DELIVERABLES FOR ANY PURPOSE. IT IS * PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. * NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THESE LICENSED * DELIVERABLES, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, * NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. * NOTWITHSTANDING ANY TERMS OR CONDITIONS TO THE CONTRARY IN THE * LICENSE AGREEMENT, IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY * SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY * DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THESE LICENSED DELIVERABLES. * * U.S. Government End Users. These Licensed Deliverables are a * "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT * 1995), consisting of "commercial computer software" and "commercial * computer software documentation" as such terms are used in 48 * C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government * only as a commercial end item. Consistent with 48 C.F.R.12.212 and * 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), all * U.S. Government End Users acquire the Licensed Deliverables with * only those rights set forth herein. * * Any use of the Licensed Deliverables in individual and commercial * software must include, in the user documentation and internal * comments to the code, the above Disclaimer and U.S. Government End * Users Notice. */ #ifndef __DVPAPI_D3D12_H_ #define __DVPAPI_D3D12_H_ #include #include "DVPAPI.h" DVPAPI_INTERFACE dvpInitD3D12Device(ID3D12Device *pD3D12Device, uint32_t flags); DVPAPI_INTERFACE dvpCloseD3D12Device(ID3D12Device *pD3D12Device); DVPAPI_INTERFACE dvpBindToD3D12Device(DVPBufferHandle hBuf, ID3D12Device *pD3D12Device); DVPAPI_INTERFACE dvpUnbindFromD3D12Device(DVPBufferHandle hBuf, ID3D12Device *pD3D12Device); DVPAPI_INTERFACE dvpCreateGPUExternalResourceD3D12Device(ID3D12Device *pD3D12Device, DVPGpuExternalResourceDesc *desc, DVPBufferHandle *bufferHandle); DVPAPI_INTERFACE dvpGetRequiredConstantsD3D12Device(uint32_t *bufferAddrAlignment, uint32_t *bufferGPUStrideAlignment, uint32_t *semaphoreAddrAlignment, uint32_t *semaphoreAllocSize, uint32_t *semaphorePayloadOffset, uint32_t *semaphorePayloadSize, ID3D12Device *pD3D12Device); //------------------------------------------------------------------------ // Function: dvpMapBufferWaitD3D12 // // Description: dvpMapBufferWaitD3D12 peforms the same function as // dvpMapBufferWaitAPI, but allows the specification of which // DX12 command queue will next use the buffer. // // Parameters: gpuBufferHandle[IN] - buffer to synchorise with DVP // pCmdQueue[IN] - command queue in which buffer // is used // // Returns: DVP_STATUS_OK // DVP_STATUS_INVALID_PARAMETER // DVP_STATUS_ERROR //------------------------------------------------------------------------ DVPAPI_INTERFACE dvpMapBufferWaitD3D12(DVPBufferHandle gpuBufferHandle, ID3D12CommandQueue* pCmdQueue); //------------------------------------------------------------------------ // Function: dvpMapBufferEndD3D12 // // Description: dvpMapBufferEndD3D12 peforms the same function as // dvpMapBufferEndAPI, but allows the specification of which // DX12 command queue the buffer has been used. // // Parameters: gpuBufferHandle[IN] - buffer to synchorise with DVP // pCmdQueue[IN] - command queue in which buffer // has been used // // Returns: DVP_STATUS_OK // DVP_STATUS_INVALID_PARAMETER // DVP_STATUS_ERROR //------------------------------------------------------------------------ DVPAPI_INTERFACE dvpMapBufferEndD3D12(DVPBufferHandle gpuBufferHandle, ID3D12CommandQueue* pCmdQueue); #endif