// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CUDAHeader : ModuleRules { public CUDAHeader(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string cudaPath = Target.UEThirdPartySourceDirectory + "NVIDIA/CUDA"; PublicSystemIncludePaths.Add(cudaPath); } }