// // Copyright Contributors to the MaterialX Project // SPDX-License-Identifier: Apache-2.0 // #include #include MATERIALX_NAMESPACE_BEGIN ShaderNodeImplPtr HwPositionNode::create() { return std::make_shared(); } void HwPositionNode::createVariables(const ShaderNode& node, GenContext&, Shader& shader) const { ShaderStage vs = shader.getStage(Stage::VERTEX); ShaderStage ps = shader.getStage(Stage::PIXEL); addStageInput(HW::VERTEX_INPUTS, Type::VECTOR3, HW::T_IN_POSITION, vs); const ShaderInput* spaceInput = node.getInput(SPACE); const int space = spaceInput ? spaceInput->getValue()->asA() : OBJECT_SPACE; if (space == WORLD_SPACE) { addStageConnector(HW::VERTEX_DATA, Type::VECTOR3, HW::T_POSITION_WORLD, vs, ps); } else { addStageConnector(HW::VERTEX_DATA, Type::VECTOR3, HW::T_POSITION_OBJECT, vs, ps); } } void HwPositionNode::emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const { const HwShaderGenerator& shadergen = static_cast(context.getShaderGenerator()); const ShaderInput* spaceInput = node.getInput(SPACE); const int space = spaceInput ? spaceInput->getValue()->asA() : OBJECT_SPACE; DEFINE_SHADER_STAGE(stage, Stage::VERTEX) { VariableBlock& vertexData = stage.getOutputBlock(HW::VERTEX_DATA); const string prefix = shadergen.getVertexDataPrefix(vertexData); if (space == WORLD_SPACE) { ShaderPort* position = vertexData[HW::T_POSITION_WORLD]; if (!position->isEmitted()) { position->setEmitted(); shadergen.emitLine(prefix + position->getVariable() + " = hPositionWorld.xyz", stage); } } else { ShaderPort* position = vertexData[HW::T_POSITION_OBJECT]; if (!position->isEmitted()) { position->setEmitted(); shadergen.emitLine(prefix + position->getVariable() + " = " + HW::T_IN_POSITION, stage); } } } DEFINE_SHADER_STAGE(stage, Stage::PIXEL) { VariableBlock& vertexData = stage.getInputBlock(HW::VERTEX_DATA); const string prefix = shadergen.getVertexDataPrefix(vertexData); shadergen.emitLineBegin(stage); shadergen.emitOutput(node.getOutput(), true, false, context, stage); if (space == WORLD_SPACE) { const ShaderPort* position = vertexData[HW::T_POSITION_WORLD]; shadergen.emitString(" = " + prefix + position->getVariable(), stage); } else { const ShaderPort* position = vertexData[HW::T_POSITION_OBJECT]; shadergen.emitString(" = " + prefix + position->getVariable(), stage); } shadergen.emitLineEnd(stage); } } MATERIALX_NAMESPACE_END