// // Copyright Contributors to the MaterialX Project // SPDX-License-Identifier: Apache-2.0 // #include #include MATERIALX_NAMESPACE_BEGIN ShaderNodeImplPtr HwBitangentNode::create() { return std::make_shared(); } void HwBitangentNode::createVariables(const ShaderNode& node, GenContext& context, Shader& shader) const { const GenOptions& options = context.getOptions(); ShaderStage& vs = shader.getStage(Stage::VERTEX); ShaderStage& ps = shader.getStage(Stage::PIXEL); if (options.hwImplicitBitangents) { addStageInput(HW::VERTEX_INPUTS, Type::VECTOR3, HW::T_IN_NORMAL, vs); addStageInput(HW::VERTEX_INPUTS, Type::VECTOR3, HW::T_IN_TANGENT, vs); } else { addStageInput(HW::VERTEX_INPUTS, Type::VECTOR3, HW::T_IN_BITANGENT, vs); } const ShaderInput* spaceInput = node.getInput(SPACE); const int space = spaceInput ? spaceInput->getValue()->asA() : OBJECT_SPACE; if (space == WORLD_SPACE) { addStageConnector(HW::VERTEX_DATA, Type::VECTOR3, HW::T_BITANGENT_WORLD, vs, ps); addStageUniform(HW::PRIVATE_UNIFORMS, Type::MATRIX44, HW::T_WORLD_MATRIX, vs); if (options.hwImplicitBitangents) { addStageConnector(HW::VERTEX_DATA, Type::VECTOR3, HW::T_NORMAL_WORLD, vs, ps); addStageConnector(HW::VERTEX_DATA, Type::VECTOR3, HW::T_TANGENT_WORLD, vs, ps); addStageUniform(HW::PRIVATE_UNIFORMS, Type::MATRIX44, HW::T_WORLD_INVERSE_TRANSPOSE_MATRIX, vs); } } else { addStageConnector(HW::VERTEX_DATA, Type::VECTOR3, HW::T_BITANGENT_OBJECT, vs, ps); } } void HwBitangentNode::emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const { const HwShaderGenerator& shadergen = static_cast(context.getShaderGenerator()); const GenOptions& options = context.getOptions(); const ShaderInput* spaceInput = node.getInput(SPACE); const int space = spaceInput ? spaceInput->getValue()->asA() : OBJECT_SPACE; DEFINE_SHADER_STAGE(stage, Stage::VERTEX) { VariableBlock& vertexData = stage.getOutputBlock(HW::VERTEX_DATA); const string prefix = shadergen.getVertexDataPrefix(vertexData); if (space == WORLD_SPACE) { ShaderPort* bitangent = vertexData[HW::T_BITANGENT_WORLD]; if (!bitangent->isEmitted()) { bitangent->setEmitted(); if (options.hwImplicitBitangents) { ShaderPort* normal = vertexData[HW::T_NORMAL_WORLD]; if (!normal->isEmitted()) { normal->setEmitted(); shadergen.emitLine(prefix + normal->getVariable() + " = normalize((" + HW::T_WORLD_INVERSE_TRANSPOSE_MATRIX + " * vec4(" + HW::T_IN_NORMAL + ", 0.0)).xyz)", stage); } ShaderPort* tangent = vertexData[HW::T_TANGENT_WORLD]; if (!tangent->isEmitted()) { tangent->setEmitted(); shadergen.emitLine(prefix + tangent->getVariable() + " = normalize((" + HW::T_WORLD_MATRIX + " * vec4(" + HW::T_IN_TANGENT + ", 0.0)).xyz)", stage); } shadergen.emitLine(prefix + bitangent->getVariable() + " = cross(" + prefix + normal->getVariable() + ", " + prefix + tangent->getVariable() + ")", stage); } else { shadergen.emitLine(prefix + bitangent->getVariable() + " = normalize((" + HW::T_WORLD_MATRIX + " * vec4(" + HW::T_IN_BITANGENT + ", 0.0)).xyz)", stage); } } } else { ShaderPort* bitangent = vertexData[HW::T_BITANGENT_OBJECT]; if (!bitangent->isEmitted()) { bitangent->setEmitted(); if (options.hwImplicitBitangents) { shadergen.emitLine(prefix + bitangent->getVariable() + " = cross(" + HW::T_IN_NORMAL + ", " + HW::T_IN_TANGENT + ")", stage); } else { shadergen.emitLine(prefix + bitangent->getVariable() + " = " + HW::T_IN_BITANGENT, stage); } } } } DEFINE_SHADER_STAGE(stage, Stage::PIXEL) { VariableBlock& vertexData = stage.getInputBlock(HW::VERTEX_DATA); const string prefix = shadergen.getVertexDataPrefix(vertexData); shadergen.emitLineBegin(stage); shadergen.emitOutput(node.getOutput(), true, false, context, stage); if (space == WORLD_SPACE) { const ShaderPort* bitangent = vertexData[HW::T_BITANGENT_WORLD]; shadergen.emitString(" = normalize(" + prefix + bitangent->getVariable() + ")", stage); } else { const ShaderPort* bitangent = vertexData[HW::T_BITANGENT_OBJECT]; shadergen.emitString(" = normalize(" + prefix + bitangent->getVariable() + ")", stage); } shadergen.emitLineEnd(stage); } } MATERIALX_NAMESPACE_END