#!/bin/bash set -e LIBRARY_NAME="MaterialX" REPOSITORY_NAME="MaterialX" # Informational, for the usage message. CURRENT_LIBRARY_VERSION=1.39.3 BUILD_SCRIPT_NAME="$(basename $BASH_SOURCE)" BUILD_SCRIPT_DIR=`cd $(dirname "$BASH_SOURCE"); pwd` UsageAndExit() { echo "Build $LIBRARY_NAME for use with Unreal Engine on Mac" echo echo "Usage:" echo echo " $BUILD_SCRIPT_NAME <$LIBRARY_NAME Version>" echo echo "Usage examples:" echo echo " $BUILD_SCRIPT_NAME $CURRENT_LIBRARY_VERSION" echo " -- Installs $LIBRARY_NAME version $CURRENT_LIBRARY_VERSION." echo exit 1 } # Get version from arguments. LIBRARY_VERSION=$1 if [ -z "$LIBRARY_VERSION" ] then UsageAndExit fi UE_MODULE_LOCATION=$BUILD_SCRIPT_DIR SOURCE_LOCATION="$UE_MODULE_LOCATION/$REPOSITORY_NAME-$LIBRARY_VERSION" BUILD_LOCATION="$UE_MODULE_LOCATION/Intermediate" # Specify all of the include/bin/lib directory variables so that CMake can # compute relative paths correctly for the imported targets. INSTALL_INCLUDEDIR=include INSTALL_BIN_DIR="Mac/bin" INSTALL_LIB_DIR="Mac/lib" INSTALL_LOCATION="$UE_MODULE_LOCATION/Deploy/$REPOSITORY_NAME-$LIBRARY_VERSION" INSTALL_INCLUDE_LOCATION="$INSTALL_LOCATION/$INSTALL_INCLUDEDIR" INSTALL_MAC_LOCATION="$INSTALL_LOCATION/Mac" rm -rf $BUILD_LOCATION rm -rf $INSTALL_INCLUDE_LOCATION rm -rf $INSTALL_MAC_LOCATION mkdir $BUILD_LOCATION pushd $BUILD_LOCATION > /dev/null CMAKE_ARGS=( -DCMAKE_INSTALL_PREFIX="$INSTALL_LOCATION" -DMATERIALX_INSTALL_INCLUDE_PATH="$INSTALL_INCLUDEDIR" -DMATERIALX_INSTALL_LIB_PATH="$INSTALL_LIB_DIR" -DCMAKE_OSX_DEPLOYMENT_TARGET="14.0" -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" -DMATERIALX_BUILD_TESTS=OFF -DMATERIALX_TEST_RENDER=OFF -DCMAKE_DEBUG_POSTFIX=_d ) NUM_CPU=8 echo Configuring build for $LIBRARY_NAME version $LIBRARY_VERSION... cmake -G "Xcode" $SOURCE_LOCATION "${CMAKE_ARGS[@]}" echo Building $LIBRARY_NAME for Debug... cmake --build . --config Debug -j$NUM_CPU echo Installing $LIBRARY_NAME for Debug... cmake --install . --config Debug echo Building $LIBRARY_NAME for Release... cmake --build . --config Release -j$NUM_CPU echo Installing $LIBRARY_NAME for Release... cmake --install . --config Release popd > /dev/null echo Done.