// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class IntelVTune : ModuleRules { public IntelVTune(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string IntelVTunePath = Target.UEThirdPartySourceDirectory + "Intel/VTune/VTune-2023/"; if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { string PlatformName = "Win64"; PublicSystemIncludePaths.Add(IntelVTunePath + "include/"); string LibDir = IntelVTunePath + "lib/" + PlatformName + "/"; PublicAdditionalLibraries.Add(LibDir + "libittnotify.lib"); } } }