#include "../test_static.isph" // rule: skip on arch=x86 // rule: skip on arch=x86-64 task void f_f(uniform float RET[], uniform float aFOO[]) { varying float16 f = programIndex/4; varying float16 calc = sqrt(f) * sqrt(f) - programIndex/4; if (calc < 0.0f16) calc = -calc; if (calc < 1e-2) { RET[programIndex] = 1; } else { RET[programIndex] = 0; } } task void result(uniform float RET[]) { RET[programIndex] = 1; }