#include "../test_static.isph" float crashEven(uniform float a[]) { int offset = 0; return (programIndex & 1) ? a[offset] : a[offset+1000000]; } task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; float a0 = aFOO[0], a1 = aFOO[1]; if (((programIndex & 1) == 1) && (crashEven(aFOO) == 1)) RET[programIndex] = 1; else RET[programIndex] = 2; } task void result(uniform float RET[]) { RET[programIndex] = (programIndex & 1) ? 1 : 2; }