#include "../test_static.isph" uniform int * uniform ptr; bool crash() { return *ptr > 0; } task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; float a0 = aFOO[0], a1 = aFOO[1]; if (a0 > a1 && crash()) RET[programIndex] = 0; else RET[programIndex] = 1; } task void result(uniform float RET[]) { RET[programIndex] = 1; }