#include "../test_static.isph" uniform int * uniform ptr; uniform int crash() { return *ptr; } float foo(uniform float a[]) { int index = (programIndex & 1); #pragma ignore warning(perf) if (a[index] == 2 && crash()) return 1234; else return 1; } task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; float a0 = aFOO[0], a1 = aFOO[1]; if ((programIndex & 1) == 0) RET[programIndex] = foo(aFOO); else RET[programIndex] = 2; } task void result(uniform float RET[]) { RET[programIndex] = (programIndex & 1) ? 2 : 1; }