#include "../test_static.isph" void foo(varying float * uniform a) { *a = 0; } task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) { float a = aFOO[programIndex]; if (a >= 3) foo(&a); RET[programIndex] = a; } task void result(uniform float RET[4]) { RET[programIndex] = 0; RET[0] = 1; RET[1] = 2; }