#include "../test_static.isph" // rule: skip on arch=x86 // rule: skip on arch=x86-64 static float float4(uniform float16 a, uniform float16 b, uniform float16 c, uniform float16 d) { float ret = 0; for (uniform int i = 0; i < programCount; i += 4) { ret = insert(ret, i + 0, a); ret = insert(ret, i + 1, b); ret = insert(ret, i + 2, c); ret = insert(ret, i + 3, d); } return ret; } bool ok(uniform float16 x, uniform float16 ref) { return (abs(x - ref) < 1e-2f16) || abs((x - ref) / ref) < 1e-1f16; } task void f_v(uniform float RET[]) { uniform float16 a = 1.96484; uniform float16 b = 6.80859; uniform float16 ref = 99.375; uniform float16 res = pow(a, b); RET[programIndex] = ok(res, ref) ? 1. : 0.; a = 2.4668; b = -3.62695; ref = 99.375; res = pow(a, b); RET[programIndex] = ok(pow(a, b), ref) ? 1. : 0.; a = 0.155884; b = 1.68164; ref = 0.0439148; res = pow(a, b); RET[programIndex] = ok(pow(a, b), ref) ? 1. : 0.; a = 3.83789; b = 0.000000; ref = 1.000000; res = pow(a, b); RET[programIndex] = ok(pow(a, b), ref) ? 1. : 0.; } task void result(uniform float RET[]) { RET[programIndex] = 1.; }