#include "../test_static.isph" // rule: skip on cpu=tgllp // rule: skip on cpu=dg2 task void f_f(uniform float RET[], uniform float aFOO[]) { double a = aFOO[programIndex]; if (programIndex & 1) { a *= a; RET[programIndex] = sqrt(a); } else RET[programIndex] = a; } task void result(uniform float RET[]) { RET[programIndex] = 1 + programIndex; }